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November 9th, 2015, 20:46 Posted By: wraggster
Many people don't know the history of the Kenbak-1 Digital Computer, but it's considered to be the world's first commercially available personal computer -- and one is going up for sale in just a few minutes. John Blankenbaker introduced the $750 machine in 1971 -- years ahead of the more well knownAltair 8800 and Apple I, but after the Datapoint 2200 -- hoping to sell it to schools as a way to introduce people to computer programming. It didn't have a microprocessor at all, and contained only 256 bytes (you read that correctly) of RAM. No more than 50 units were ever made, although a few have been popping up for sale in the last few years. One recently sold for about $31k, and another model is going on sale via German auctioneer Breker within the hour. It's certainly a piece of history, but if that's a little too rich for your blood, then hide your credit card details and just read our Time Machines article to catch up on the history of this groundbreaking device.
http://www.engadget.com/2015/11/07/kenbak-1-auction/
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November 9th, 2015, 20:57 Posted By: wraggster
Night Dive Studios is successfully reviving old video games — not the highest-profile best-sellers of the past, but cult classics such as System Shock 2, The 7th Guest, Strife, and I Have No Mouth and I Must Scream. It's a job that involves an enormous amount of detective work to track down rights holders as well as the expected technical challenges. Over at Fast Company, Jared Newman tells the story of how the company stumbled upon its thriving business. "Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. ... Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. ... But for every one of those failures, there’s a case where a developer or publisher is thrilled to have a creation back on store shelves."
http://games.slashdot.org/story/15/1...-from-the-dead
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