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March 1st, 2010, 22:22 Posted By: wraggster

The doomBox is a dedicated gaming rig for lovers of ID Software’s classic title. [JJ] built this from an old Kodak DC290 camera that had a broken lens. Since this runs the Digita OS, he was able to use the Doom port that already exists. But the camera’s factory buttons were not well suited as controls. By whipping up his own button board, and using the traditional keyboard keys for the button caps, he achieved a much more comfortable (yet squint-inducing) gaming experience. The finished project resides in an all-too-familiar black project box. See him fire it up after the break.
The original Doom for Digita OS pages seem to be down so here’s an alternate if you’re interested.
http://hackaday.com/2010/03/01/doomb...t-tiny-screen/
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March 1st, 2010, 22:44 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10436.html
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
Ace Combat 3: Electrosphere (English)(In Progress)(PSX)
Advance Wars (Portuguese)(Complete)(GBA)
Ys - The Oath in Felghana (Italian)(Complete)(PC)
Dragon Quest V (English)(Complete)(PS2)
Advanced Daisenryaku 2001 (English)(In Progress)(DC)
Otenba Becky no Daibouken (English)(Complete)(MSX)
Sqoon (English)(Complete)(NES)
Phoenix - Gao’s Adventure (English)(Complete)(NES)
Knights of the Zodiac: The Golden Legend: Final Chapter (English)(Complete)(NES)
Sukeban Deka II (English)(Complete)(SMS)
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March 1st, 2010, 22:51 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Commodore Free issue 37 has been released. Commodore Free is a monthly retrogaming magazine that comes in PDF, HTML, SEQ, Text, .DSK (C64 disk image) and features news, reviews and interviews involving the Commodore scene (C64, Amiga, VIC-20, C16). Highlights of the issue include...
Editorial
NEWS
BASIC Programming Challenge
Interview with "Mathfigure"
My Commodore-Amiga Life by Lord RONIN
CCC (UK) MEMBERSHIP
CCC (UK) RULES AND REGULATIONS
Weblink: http://www.commodorefree.com/
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March 2nd, 2010, 01:01 Posted By: wraggster
Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones
http://games.slashdot.org/story/10/0...-By-Activision
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March 6th, 2010, 20:11 Posted By: wraggster

Space Invaders came out in 1978, six years after Pong. That means this Space Invaders clock uses newer technology, right? Nope, it’s the same hardware as the Adafruit Pong Clock with some updated firmware. Still, as you can see after the break, the effect is pretty nice. Pong was cool, but having a clock that scrolls through several classic games would be cooler.
[Dataman], the guy responsible for this firmware hack shared his code. It should be easy enough to alter it for any clock using a KS0108 graphic LCD screen. So what’s next? Can someone pull off a black and white Ms. Pac-Man that looks decent on the 128×64 display?
http://hackaday.com/2010/03/05/space...of-pong-clock/
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March 7th, 2010, 23:40 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Commodore 64GS
In 1982 a low cost home computer was released and achieved amazing success. The computer was called the Commodore 64.
By 1990, Commodore set their attentions on the videogame console market. They followed the same concept as other computer companies (Fujitsu with the FM Towns Marty, and before that the Amstrad GX400, and the Amiga CD32). Their new system was called the Commodore 64GS (GS = Game System). This unit was basically just a repackaged Commodore 64 computer without a keyboard, port access (Disk drive, etc), or standard ROM chip. Cartridges were loaded through the top port, and the machine came packaged with a joystick and a couple of games to get you started.
Since the console was essentially a computer in new skin, it was compatible with all existing Commodore 64 carts. The Commodore 64GS also spurred development of newer cartridges released specifically for the console.
The C64GS never achieved the level of success that it's computer big brother did. For a little more money you could own the Commodore 64 computer (cheaper by this time) and still play the same carts, a vast library of disk / cassette games (Not to mention other computer perks). The console suffered poor sales and was pulled from store shelves. It was never released outside of Europe.
However Commodore still did not learn their lesson in the console arena. They promptly tried to introduce the C64GS to the Danish market in 1991. Priced at just £99.99 the console was packaged with a joystick and a cartridge containing International Soccer, Klax, Flimbo's Quest and Fiendish Freddy's Big Top O'Fun.
Eventually Commodore was bought out by a German company, and the console became a memory.
Commodore 64GS would have done far better if released shortly after the Commodore 64 computer. If released sooner it would have given the Nintendo Entertainment System a run for it's money both graphically, and with the sheer size of it's software library. It was pretty sleek looking too....ah well...
FACT: The Commodore 64GS may not have succeeded in the console market, but it's creation did help bring Commodore users (particularly in Europe) more cartridge titles to enjoy.
Whats the greatest C64 Game Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
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March 7th, 2010, 23:46 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

SegaCD/MegaCD
In 1991 at the Tokyo Toy show in Japan, Sega unveiled it’s secret project to compete against NEC’s PCEngine CD-ROM add on.
The Mega CD like it’s rival was capable of utilizing the enormous storage capacity of CD media to produce quality games. The Mega CD however was designed with it’s own processor and memory that worked in conjunction with the Megadrive’s (Genesis) processor and memory via an interface port.
The unit was capable of adding 10 extra sound channels to the Megadrive, and provide sprite enhancement features such as scaling and rotation, similar to that of the SuperNES’s Mode 7. Like other CD-based consoles, the Mega CD could also run audio CD’s and CD+G (CD plus Graphics). With the massive amount of storage space on CDs, game producers also saw the capability of using Full Motion Video (FMV) in their games. Unfortunately, when shown on a 16-bit console, the graphics turned out very pixilated and grainy, but that didn't stop them making such games.
The Mega CD was released in Japan in the winter of 1991, and competed well against NEC’s add on. In 1992 Sega began to lose it’s dominance in the United States due to the release of the SuperNES. Their CD add-on renamed Sega CD was released in October of that year to retake their sales position. However, the initial price tag of $299, and the initial lack of quality titles kept the add-on from taking off.
In 1993 the Sega CD was redesigned with a top loading CD tray. The redesign made the add on cheaper, and sleeker to connect to the remodeled Megadrive II / Genesis II. It was finally released in Europe in April, and garnered a larger following.
In March of 1994 the Sega CD was redesigned yet again, but was no longer an add-on. The Sega CDX was a single unit that combined both the Genesis and the Sega CD into a single unit. The sleek design was slightly larger then a normal CD Player and retailed for $399 USD.
The Sega CD was an innovative creation, but was not considered a total success. A number of factors prevented the Sega CD from attaining a dominant position in the videogame market at the time. The initial high price prevented the add on from selling well. Another contributor was the delay of third party software support. This was because Sega was slow to distribute the development kits needed to create Sega CD games.
The result caused some rushed low quality games. Other developers abused the add-on’s ability to create FMV, and games seemed more a cheap movie then an actual game. Other games still were simple slightly enhanced versions of their existing Genesis / Megadrive carts.
In 1993, an issue of violence and videogames began surfacing. Fingers began pointing at Sega due to a game called "Night Trap". Stores began removing Sega CD games from their shelves in fear of protest.
Approximately 149 Sega CD titles were released in the United States. Sega finally pulled the plug on the Sega CD in 1996.
FACT: As a result of their involvement in protests about videogames and violence, Sega was the first to develop video game ratings on their Sega CD titles. Click HERE for an example.
Another interesting fact is that the Sega CD had another capability not exploited by more developers. The console had limited 3D polygon capability. The only Sega CD title that took advantage of this capability was Silpheed released in 1993.
Whats the greatest SegaCD/MegaCD Game Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
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March 8th, 2010, 00:06 Posted By: wraggster
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Sega Saturn
In development for 2 to 3 years by Sega of Japan, The project known merely as GigaDrive (A word play for a more powerful Megadrive) began with a goal of being the most powerful 2D console to date with 3D capability based on their arcade Model 1 hardware.
Initially the goal was to surpass another CD-based console called the 3DO. In November of 1993, technical specs for 32-bit CD-based console by Sony had surfaced. Not being pleased with the projects 3D capability (compared to Sony’s), Sega of Japan’s engineers scrambled to improve on the design.
Using planet-naming conventions used for their other projects (Like Mars and Neptune), the new console was called the Sega Saturn. It was released in Japan on November 22nd 1994, and was an immediate success. Sega had finally made a serious mark in Japan by even surpassing their long-term rival Nintendo (Sega consoles were more successful in the US markets in the past).
They would however have to face a new contender to the market. Sony finally released the Playstation, and used their financial stability (deep ass pockets) to produce a strong marketing campaign, garner the attention of 3rd party developers, and purchase exclusive rights to game titles. Sony ambitiously cornered popular game genres in Japan, but Sega countered with impressive 2D shooters, fighting games, and hentai titles (those Japanese...hahaha). The Saturn still sold remarkably well, and so Sega set their eyes on other markets.
The original scheduled release for the US Saturn was supposed to be ‘Saturnday’ September 2nd 1995. However with the Sony Playstation US premier looming over the horizon, Sega chose to release their console 4 months sooner (May 11th, 1995). They got the jump on the market that they needed, but caught developers off guard. The console was released with a high $399 price tag, and a lack of 3rd Party software titles.
Even after the stinging failure of the 32X, the Saturn still managed to sell pretty well initially. However, the Sony Playstation was eventually released for $100 cheaper, and eventually took over the US market. The Saturn failed to capture the success it garnered in Japan. So what happened?
The Saturn boasted an amazing amount of processors including it’s dual Hitachi CPU processors. However, this caused problems in game development. Apparently the two CPU’s did not run in tandem, and could not access memory at the same time. The complexity either caused developers to shy away from the Saturn, or develop games in a manner that didn’t fully utilize the systems capabilities (3rd Party developers initially designed games only using a single processor). Eventually developers found away around Saturn’s complexity, but not soon enough.
Another contributing factor to Saturn's struggle in America was Sega of America's management. Sega’s mishandling and eventual abandonment of 32X had already damaged Sega’s credibility. The early release left some retail stores without Saturn stock, and the initial high price did not help sales. Also, Sega of America did a piss poor job of advertising the Sega Saturn. They also made the mistake of not bringing many quality Japanese Saturn game titles over to the United States. Eventually the market grew more hostile with the release of Nintendo’s 64-bit ‘next generation’ system.
The Saturn may not have done well in the American market, but in Japan the Saturn was a hot item. The console saw amazing game titles, which also became hot imports in America and Europe. The hardware specs were also licensed out to component manufacturers allowing them the ability to build their own model Saturns, and spread the console out further. These models were available in Japan only.
Shown above is the V-Saturn, which was developed by JVC. It is technically a clone of the Saturn with a different outward appearance, a different boot screen, and Photo CD reading compatibility with a JVC Twin Operator card. The Hi-Saturn was developed by Hitachi, and had native MPEG decompression for viewing VCD (Video CD). Another Hitachi model was released that also contained a modem, LCD play screen, and built in navigation systems for use in vehicles. Finally a Skeleton Saturn was released with a case that showcased the units circuitry.
All in all Saturn was an amazing console that produced beautiful 2D gaming, and brilliant 3D titles toward the end of it’s life cycle. Saturn was supported in the US until 1998 and in Japan until 1999.
FACT: One of the more innovative concepts of the Saturn was the cartridge slot. The slot itself was not meant for gaming, but could be used in a variety of ways (EXAMPLES). The more common uses were for an external memory cart for save game portability, and for cheat devices such as the ‘Game Shark’. However the slot was also used for Sega Netlink. This was a 28.8 modem built in a cart that could be used to access the web, check email, and even play someone online who also has Netlink. Another use that was never seen outside of Japan were RAM carts. These carts provided the Saturn with up to 4Mb additional RAM for better and more fluid sprite animation in certain select games. Goes to show some of the things we missed out on in America.
Whats the greatest Sega Saturn Game Ever ?
More DCEmu Console History Can Be Found Here
Got a Console we havent reviewed or want to do a better review then please Post them Here
Previous History Topics:
3DO a History & Whats the greatest 3DO Game Ever ?
Amstrad GX4000 a History & Whats the greatest Amstrad's GX4000 Game Ever ?
Atari2600 a History & Whats the greatest Atari2600 Game Ever ?
Atari 5200 a History & Whats the greatest Atari 5200 Game Ever ?
Atari Jaguar a History & Whats the greatest Atari Jaguar Game Ever ?
Colecovision a History & Whats the greatest Colecovision Game Ever ?
Emerson Arcadia 2001 a History
FM Towns Marty a History & Whats Your Favourite Game
Intellivision a History & Whats the greatest Intellivision Game Ever ?
Neo Geo a History & Whats the greatest Neo Geo Game Ever ?
Nintendo 64 a History & Whats the greatest Nintendo 64 Game Ever ?
Nintendo Gamecube a History & Whats the greatest Gamecube Game Ever ?
Nintendo NES / Famicom a History & Whats the greatest NES Game Ever ?
Nintendo Snes a History & Whats the greatest Snes Game Ever ?
PC Engine a History & Whats the greatest PC Engine Game Ever ?
Sega 32X a History & Whats the greatest 32X Game Ever ?
Sega Dreamcast a History & Whats the greatest Dreamcast Game Ever ?
Sega Genesis/Megadrive a History & Whats the greatest Game Ever ?
Sega Master System a History & Whats the greatest Master System Game Ever ?
Sony Playstation a History & Whats the greatest PSone Game Ever ?
Sony Playstation2 a History & Whats the greatest PS2 Game Ever ?
Treamcast - The Unnofficial Portable Dreamcast History
WonderMega/ JVC X'Eye A History
Xbox a History & Whats the greatest Xbox Game Ever ?
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March 13th, 2010, 21:02 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Issue 74 of Retro Gamer has just been released in the shops across the UK. Retro Gamer is a commercial UK magazine dedicated to retrogaming and can be picked up around the world at select stores. Highlights in this issue include:
Ghosts 'n Goblins franchise cover feature
Joystick feature
Double Dragon feature
The Making of... Tapper
The Making of... Xor
The Making of... Spy Vs Spy trilogy
Retroinspection: Sam Coupé
Weblink: http://www.retrogamer.net/
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March 13th, 2010, 21:03 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Issue 70 of Retrogaming Time Monthly is out now. The monthly html e-zine contains articles, reviews and news on all manners of retrogaming. The March 2010 edition is available online now at the RTM website. Highlights this issue include:
Lunch With Howard Kistler
Press Play On Tape - Today Fiumaccio, Tomorrow Atlantis!
Retro What If...?
A Pixilated Commentary
The Many Faces Of...Gauntlet
Vectrexenstein - Solar Quest
The Homebrew Sleuth: Colecovision Cosmo Fighter 2
A Pixilated 21st Century!
Weblink: http://www.retrogamingtimes.com/rtm70/
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March 15th, 2010, 20:09 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10488.html
Spaniards rejoice! The Spanish translation of Grandia for the PSX is finished at last!
Please read the readme file for further details about compatibility. This is important because this game suffers a big RAM related problem when using emulators.
We hope that you enjoy this translation as much as we did!
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March 16th, 2010, 23:04 Posted By: wraggster
Namco Bandai has shown off a new four-player competitive Pac-Man arcade machine called Pac-Man Battle Royale.
The game was spotted by Arcade Heroes at Amusement Expo 2010. It features the neon graphics and morphing mazes of the superb download game Pac-Man Championship Edition, but shifts the emphasis onto multiplayer competition as outsized, powered-up Pac-Men try to eat each other rather than the ghosts.
Arcade Heroes' YouTube video shows a beautiful prototype cabinet in the flat-topped cocktail style, complete with retro wood finish and drink-holders.
Apparently, Namco hopes to get the cab into bars to celebrate Pac-Man's 30th anniversary this year. It's due for release in September. Want one.
http://www.eurogamer.net/articles/4-...e-game-spotted
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March 18th, 2010, 00:03 Posted By: wraggster
News via http://www.retroactionmagazine.com/
The time has finally come. The French speakers of the world have already had the chance to play this fantastic game, but now orders are being taken for the English and Spanish versions - as well as the aforementioned French version. Orders for Orion Prime are available until the end of April, when it will stop, and download versions will be available at the end of June 2010. We - English and Spanish spoken people, that is - can finally play "the best Adventure game ever made on the Amstrad CPC!"
Weblink: http://op.cpcscene.com
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March 21st, 2010, 21:29 Posted By: wraggster
After eight years (to the exact day!) of intense labors by many - some tragic and others triumphant - Matt’s Messy Room and D-D are jointly announcing the penultimate closure of another success story. We are releasing Slayers English on its 8th anniversary - the final day of winter. Except for a few small details planned for our first update, Slayers is finished and 100% compatible with real hardware. Because older emulators do not appear to fully support this game, including the Japanese ROM, we are recommending BSNES as the emulator of choice.
The Slayers English translation project is the culmination of a joint effort between D-D and Matt’s Messy Room.
http://www.romhacking.net/forum/inde...pic,10530.html
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March 22nd, 2010, 23:49 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Aliens was arguably the best of the sci-fi film series — certainly, the most action packed — so it's great to see the remake of the best game that was based on this film get updated to version 1.5. Everyone should know the plot — which happens to take place on a planet called LV-426 — so I won't repeat it here... Suffice to say that, just like the film, this First Person game has "jump out of the seat scary" moments. Head over to Derbian games now for more details, screenshots, video clips and more.
Weblink: http://derbian.webs.com/lv-426/
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March 24th, 2010, 21:10 Posted By: wraggster
The Commodore 64 is getting a makeover, with a new design and some of the latest computing technologies, as the brand gets primed for a comeback. The revamped computer will be available through the Commodore USA online store, which is set to open June 1. The computer will be an all-in-one keyboard, with Intel's 64-bit quad-core microprocessors and 3D graphics capabilities.
http://hardware.slashdot.org/story/1...meback-In-June
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March 25th, 2010, 23:22 Posted By: wraggster
News via http://www.retroactionmagazine.com/
You may remember the excellent CPC Oxygen online magazine from a few years ago and the re-launched site at cpcoxygen.fxwebdevelopment.com. Well, CPC Oxygen Phase II has now arrived; making full use of WordPress features, meaning any CPC fan can contribute articles to the site. There's also the Amstrad Action archive, which links back to the old site, so go check it out, contribute some articles and enjoy.
http://cpcoxygen.net/
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March 27th, 2010, 20:13 Posted By: wraggster

[Luis Cruz] built a gaming console with motion control. The circuit above connects via composite video to a television and communicates with a wireless controller. The controller is on a smaller breadboard which includes an accelerometer for the input and the infrared circuitry necessary for wireless data transmission back to the home system. Take a look at the first game he developed for it in the video after the break. There’s some details available (ie: he’s using ATmega168 and ATmega328 chips) but we’ve asked him to post code and schematics which he is currently cleaning up for mass consumption.
Ah, the 8-bit sound in that game takes us back to the glory days of Atari and Intellivision.
http://hackaday.com/2010/03/26/8-bit...on-controller/
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